Apr 04, 2008 The beta version of Yoshi’s Island 64 (later called Yoshi’s Story) has some graphic differences, various minor changes in the level design and a removed “underground” level. This beta level had a black background, water and giant mushrooms, as.
This is a list of pre-release and unused content for the game Yoshi's Island DS.
Early iterations[edit]
When originally announced at E3 2006, Yoshi's Island DS was tentatively titled Yoshi's Island 2. The game's early box art also featured a Nintendo Wi-Fi Connection logo, implying that this game was at one point going to have Wi-Fi features that were scrapped before the final version was released.
Original box art.
The original game logo.
Early builds[edit]
In the E3 2006 demo build, players could only defeat enemies while jumping on them with Baby Mario. This was changed by the final version, and the player can defeat enemies regardless of the baby. Baby Peach's cry was also going to sound more adult-like[citation needed].
An early screenshot showcasing a battle with Big Guy the Stilted seems to suggest that Big Guy was once going to be organic, as he had no patches on him in that picture (although one patch is visible near his right foot, which may merely mean his graphics were incomplete at the time).
One screenshot of an unknown origin shows a Black Yoshi traversing a flowery area with Baby Peach. The particular event illustrated in the picture doesn't seem to be left in the final game. The level 'Donuts and Eggs' also wasn't themed in the mid-west, as shown in an early trailer[citation needed].
An early battle with Big Guy the Stilted, who lacks mechanical features here.
Black Yoshi with Baby Peach.
Early Mario's Fleet Feet. Red Yoshi is only available in the 7th level of each world. Light Blue Yoshi normally will appear in this level. This looks midday, vs. the final, which looks like sunset.
Early Gilbert the Gooey's Castle. Purple Yoshi appears instead of a Pink Yoshi.
Early Gilbert the Gooey fight in Gilbert the Gooey's Castle.
Early Kangaroo segment in Mario's Fleet Feet.
Early The Goonie Coast Isn't Clear!
Early Yoshi on Stilts
Bouncies in an unknown level.
Yoshi and Baby Peach floating in the air.
Yoshi in a subterranean area.
Yoshi evading a Super Big Tap-Tap. Notice how in the final version of Mario's Fleet Feet, Yoshi can't run that far right on the screen.
A screenshot featuring a Stork Stop. The nearby coins don't appear like that in the final.
Unused data[edit]
Although never used in the game, graphics for Character Coins of Baby Wario and Baby Bowser exist, but they lack animation.[1] Similarly, graphics exist for at least two different title screens[2], and at least one of them was entirely complete when it was scrapped. It's also worth noting that all were static images, unlike the final game's rotating shot. Two of the scrapped title screens have a Yoshi's Island 2 logo.
The unused Baby Bowser Coin.
The unused Baby Wario Coin.
The unused title screen. Notice the resemblance it has to the Super Mario World 2: Yoshi's Island's title screen.
External links[edit]
References[edit]
^$/file/objcharacoin.arcz
^Any attempt to access a nonexistent level will crash the game, sending players to the most complete of these.
Pre-release and unused content
Donkey Kong franchise
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Yoshi's Island 64 Beta
It has been requested that this article be rewritten and expanded to Some or all parts are badly written, badly sourced and/or contain misinformation.
This is a list of pre-release and unused content for the game Super Mario World 2: Yoshi's Island.
Early iteration[edit]
Nintendo marketing department initially pressured Shigeru Miyamoto to have the game use prerendered 3D sprites similar to Donkey Kong Country.[1] The 3D models of Baby Mario and Yoshi used in the introduction are leftovers of this period of development.[2]
Early concepts[edit]
The developers experimented with several concepts for two of five years of development before settling with the final idea of 'a game where even though you hit enemies, you don’t die'.[3] One of them was to have Yoshi move independently from Baby Mario and guide him around the levels.[4]
The Powerful Mario form was initially supposed to transform Baby Mario into an adult, mustachioed Mario but it was pointed out this concept would seem strange. Shigeru Miyamoto joked he still prefers this early idea to the final version.[4]
Unused graphics[edit]
An early sprite of Yoshi spitting out seeds
An unused sprite of Yoshi and some magnets. Possibly indicative of a scrapped transformation
Early sprites of Yoshi skiing
An early sprite of the Vehicle transformation
An unused plane transformation
An unused mushroom transformation
An unused tree transformation
An early Train crossing the rails. The final version has a red 'nose' instead of matching the Yoshi's color
Several unused Baby Mario sprites. The kanji is 仮, meaning 'temporary'
An unused sprite of Baby Mario crawling
An unused sprite of Baby Mario striking a victory pose
A sprite of Baby Mario sitting in a different artstyle than the used Baby Mario sprites
An unused but fully coded Missile Bill, but it appears in the level Endless World of Yoshis in the GBA port
I am pretty sure the gba was capable of everything the snes could do despite the carts not having fx chip, it was more advanced hardware than snes. The original does use some advanced tech but I can't see Nintendo having trouble emulating it. It seems strange to me that throughout the entire lifespan of the Wii we never saw a virtual console release of Yoshi's Island.Now the the Wii U we have the gba version released, which is great, but an inferior handheld version that is zoomed in / cropped, has dulled colors, and degraded music quality.Yoshi's Island is a classic and I want to play it as originally intended without the use of an emulator or buying a SNES / cart.It's just odd that we haven't seen it. I have not played a gba game on VC and was not aware it would look drastically different than the snes VC games. Yoshi's island faq.
There is also one Character Coin in each level, which can only be collected if the baby on the Character Coin is the one Yoshi is holding. Should the timer be at 30 and all Red Coins and Smiley Flowers are collected, the player is given 100 points for the level, and collecting 100 points in every level in a given world unlocks the world's Special level.
An unused Bob-omb
An early sprite of a Big Boo
An early sprite of a Boo
A mockup of an Incoming Chomp using the right half of the sprite. The game only uses the left half and mirrors it
Either an early Nipper Plant, a Muncher, or an early Piranha Plant bud
An early Sluggy
A spinning wrench, possibly indicative of Rocky Wrenches being planned as enemies
Possibly the lower half of a Rocky Wrench
An unused animation of a Shy Guy lifting an object
An unused, smaller Shy Guy with orange highlights on its head and arms
An early, smaller Snifit closer resembling the Shy Guy design
Sprites of a Shy Guy and Tweeter from Super Mario All-Stars
An unused sprite of a Bandit, likely intended for minigames
A large Grinder resembling Donkey Kong
A Dragon Coin, which may have possibly been replaced with Smiley Flowers
A ? Block
An alternate sprite of a Crate found in the stone bridge tileset, as the final one is depicted on it front side, and lacks the Question Mark
Unused Music[edit]
The following music sounds distorted in places. They are related to the main theme, which suggests that they might have been used at one point during development but were scrapped. The MIDI data contained might have had parameters changed.[citation needed]
Unused Song
File info
Unused Song (No Intro)
File info
Help:Media • Having trouble playing?
References[edit]
^The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World, p. 518.
^'Due to the success of Donkey Kong Country, a similar CG visual style was considered for Yoshi’s Island before swinging the completely opposite direction. Early CG graphics can still be seen in some of the game’s cinematics.' - Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World 2: Yoshi's Island 16 Bits Tab.
^'Yoshi’s Island was in development for five years. The first two years were spent experimenting with different ideas, including a concept that would have seen Yoshi guiding Baby Mario through stages instead of giving him a ride.' - Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World 2: Yoshi's Island 16 Bits Tab.
^ abHaou Magazine, September 1995 issue interview with Shigeru Miyamoto. (English translation by Blackoak, retrieved March 08, 2016)
Pre-release and unused content
Donkey Kong franchise
Platformers
Donkey Kong series
Donkey Kong Jr.
Donkey Kong Country series
Donkey Kong Country • Donkey Kong Country 2: Diddy's Kong Quest • Donkey Kong Country 3: Dixie Kong's Double Trouble!
Donkey Kong Land series
Donkey Kong Land • Donkey Kong Land 2 • Donkey Kong Land III
Other
DK: Jungle Climber • DK: King of Swing • Donkey Kong 64 • Donkey Kong Jungle Beat
Diddy Kong Racing series
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Yoshi franchise
Platformers
Yoshi's Island series
Super Mario World 2: Yoshi's Island • Yoshi's Island DS • Yoshi's New Island
Yoshi platform series
Yoshi's Story • Yoshi's Woolly World
Crossovers
Mario & Sonic series
Mario & Sonic at the Olympic Games
Super Smash Bros. series
Super Smash Bros. • Super Smash Bros. Melee • Super Smash Bros. Brawl • Super Smash Bros. for Nintendo 3DS / Wii U
Other
Game & Watch Gallery 4 • Fortune Street
Miscellaneous
Drill Bit • Mario's Face • Super Mario Bros. film • List of unreleased media
[Edit]
Yoshi's transformations
Ball Yoshi • Blimp Yoshi • Boat Yoshi • Bobsled Yoshi • Bulb Yoshi • Car Yoshi • Dash Yoshi • Helicopter Yoshi • Hot-Air Balloon Yoshi • Jackhammer Yoshi • Mega Yoshi • Mermaid Yoshi • Mine-Cart Yoshi • Mole Tank • Mole Yoshi • Moto Yoshi • Mushroom* • Plane* • Ship Yoshi • Ski Yoshi • Sky Pop Yoshi • Snowball Yoshi • Star Yoshi • Submarine Yoshi • Super Happy Yoshi • Super Yoshi • Train • Tree* • Umbrella Yoshi • Winged Yoshi
* Unused transformations
Yoshi S Island Bad Guys
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